Side Effects Software
2003 – 2006
Remote
3D Software Developer, Houdini dynamics team
- Researched, designed and programmed physics-based cloth
simulator in C++ on Linux/Windows
- Implemented Delaunay triangulation algorithm, a complex mesh-based
approach involving quad-edge data structure
- Implemented advanced cloth/cloth collision algorithm,
with challenging numerical properties due to ultra-thin geometry
Co-op Student / Developer
1996..2001
Autodesk (Alias, Discreet divisions), Side Effects Software,
alt.software, Cadabra Design Libraries. 7 terms × 4 months