| colour(const ColColourRGB &) (defined in GL) | GL | [static] |
| colour(const ColColourRGB &, Float alpha) (defined in GL) | GL | [static] |
| fog(const ColColourRGB &, Float alpha=0.f) (defined in GL) | GL | [static] |
| light(GLenum light, GLenum pname, const ColColourRGB &, Float alpha=1) (defined in GL) | GL | [static] |
| lightPosition(GLenum light, const GeVector &) (defined in GL) | GL | [static] |
| material(GLenum face, GLenum pname, const ColColourRGB &, Float alpha=1.f) (defined in GL) | GL | [static] |
| multMatrix(const GeMatrix4 &) (defined in GL) | GL | [static] |
| normal(const GeVector &) (defined in GL) | GL | [static] |
| texCoord2(const GePoint &) (defined in GL) | GL | [static] |
| translate(const GeVector &) (defined in GL) | GL | [static] |
| translate(const GePoint &) (defined in GL) | GL | [static] |
| vertex(const GePoint &) (defined in GL) | GL | [static] |