00001 ////////////////////////////////////////////////////////////////////// 00002 // Copyright (c) 2002-2003 David Pritchard <drpritch@alumni.uwaterloo.ca> 00003 // 00004 // This program is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU Lesser General Public License 00006 // as published by the Free Software Foundation; either 00007 // version 2 of the License, or (at your option) any later 00008 // version. 00009 // 00010 // This program is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 // GNU Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public License 00016 // along with this program; if not, write to the Free Software 00017 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 00019 #ifndef freecloth_geom_geMeshBuilder_h 00020 #define freecloth_geom_geMeshBuilder_h 00021 00022 #ifndef freecloth_geom_package_h 00023 #include <freecloth/geom/package.h> 00024 #endif 00025 00026 #ifndef freecloth_resmgt_rcShdPtr_h 00027 #include <freecloth/resmgt/rcShdPtr.h> 00028 #endif 00029 00030 #ifndef freecloth_geom_geMesh_h 00031 #include <freecloth/geom/geMesh.h> 00032 #endif 00033 00034 FREECLOTH_NAMESPACE_START 00035 00036 //////////////////////////////////////////////////////////////////////////////// 00037 // FORWARD DECLARATIONS 00038 // 00039 00040 template <class T> class RCShdPtr; 00041 00042 //////////////////////////////////////////////////////////////////////////////// 00043 /*! 00044 * \class GeMeshBuilder freecloth/geom/geMeshBuilder.h 00045 * \brief Class to construct a GeMesh object. 00046 * 00047 * Vertices, texture vertices and faces can be added, and the mesh will be 00048 * created with a final call to createMesh(). 00049 * 00050 * For added efficiency, the prealloc* routines can be called before the 00051 * add* routines to reserve space for vertices, texture vertices or faces. 00052 * 00053 * During construction, vertices and texture vertices are given temporary 00054 * IDs and can be retrieved from the partially constructed mesh. 00055 * 00056 * \pattern Builder 00057 */ 00058 class GeMeshBuilder : public GeMeshTypes { 00059 00060 public: 00061 00062 // ----- types and enumerations ----- 00063 00064 //! ConstIterator for faces. 00065 typedef GeMesh::FaceConstIterator FaceConstIterator; 00066 00067 // ----- member functions ----- 00068 00069 GeMeshBuilder(); 00070 00071 //! Reserve space for the given number of vertices. 00072 void preallocVertices( UInt32 ); 00073 //! Reserve space for the given number of texture vertices. 00074 void preallocTextureVertices( UInt32 ); 00075 //! Reserve space for the given number of faces. 00076 void preallocFaces( UInt32 nb ); 00077 00078 //! Add a vertex to the mesh. Returns the id of the new vertex. 00079 VertexId addVertex( const VertexType& ); 00080 //! Add the range [beginIt,endIt). Returns the id of the first vertex. 00081 VertexId addVertices( 00082 VertexConstIterator const& beginIt, 00083 VertexConstIterator const& endIt 00084 ); 00085 //! Retrieve number of vertices added to mesh so far. 00086 UInt32 getNbVertices() const; 00087 //! Retrieve a vertex that has already been added. 00088 const VertexType& getVertex( VertexId ) const; 00089 00090 //! Add a texture vertex to the mesh. Returns the id of the new texture 00091 //! vertex. 00092 TextureVertexId addTextureVertex( const TextureVertexType& ); 00093 //! Add the range [beginIt,endIt). Returns the id of the first texture 00094 //! vertex. 00095 TextureVertexId addTextureVertices( 00096 TextureVertexConstIterator const& beginIt, 00097 TextureVertexConstIterator const& endIt 00098 ); 00099 //! Retrieve number of texture vertices added to mesh so far. 00100 UInt32 getNbTextureVertices() const; 00101 //! Retrieve a texture vertex that has already been added. 00102 const TextureVertexType& getTextureVertex( TextureVertexId ) const; 00103 00104 //! Add a face to the mesh. Returns the id of the new face. 00105 FaceId addFace( 00106 VertexId v1, VertexId v2, VertexId v3, 00107 TextureVertexId tv1, TextureVertexId tv2, TextureVertexId tv3 00108 ); 00109 //! Add a face to the mesh. Returns the id of the new face. 00110 FaceId addFace( 00111 VertexId vids[ GeMesh::FaceType::NB_VERTICES ], 00112 TextureVertexId tvids[ GeMesh::FaceType::NB_VERTICES ] 00113 ); 00114 //! Add the range [beginIt,endIt). Returns the id of the first face. 00115 FaceId addFaces( 00116 FaceConstIterator const& beginIt, 00117 FaceConstIterator const& endIt 00118 ); 00119 //! Retrieve number of faces added to mesh so far. 00120 UInt32 getNbFaces() const; 00121 00122 //! Creates a GeMesh object using the vertices, texture vertices and 00123 //! faces added to the builder so far. Returns a pointer to the built 00124 //! GeMesh object. 00125 //! 00126 //! Subsequently, resets the builder in preparation for the construction 00127 //! of a new GeMesh object. 00128 RCShdPtr<GeMesh> createMesh(); 00129 00130 00131 private: 00132 00133 // ----- member functions ----- 00134 00135 //! Disallowed. 00136 GeMeshBuilder( const GeMeshBuilder& ); 00137 //! Disallowed. 00138 GeMeshBuilder& operator=( const GeMeshBuilder& ); 00139 00140 // ----- data members ----- 00141 00142 RCShdPtr<GeMesh> _meshPtr; 00143 }; 00144 00145 FREECLOTH_NAMESPACE_END 00146 #endif