A Recent Cloth Simulation Bibliography

[1] M. Aono. Computer-aided geometric design for forming woven cloth composites. PhD thesis, Rensselaer Polytechnic Institute, 1994.
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[2] M. Aono, D. Breen, and M. Wozny. Modeling methods for the design of 3D broadcloth composite parts. Computer-Aided Design, 33(13):989-1007, April 2001.
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[3] M. Aono, D. Breen, and M. Wozny. Fitting a woven cloth model to a curved surface: mapping algorithms. Computer-Aided Design, 26(4):278-292, April 1994.
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[4] M. Aono, P. Denti, D. Breen, and M. Wozny. Fitting a woven cloth model to a curved surface: dart insertion. IEEE Computer Graphics and Applications, 16(5):60-70, September 1996.
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[5] U. Ascher and E. Boxerman. On the modified conjugate gradient method in cloth simulation. The Visual Computer, 19(7-8):523-531, December 2003.
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[6] J. Ascough, H. Bez, and A. Bricis. A simple beam element, large displacement model for the finite element simulation of cloth drape. Journal of the Textile Institute, 87(1):152-165, 1996.
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[7] G. Baciu and W.S.-K. Wong. Hardware assisted self-collision for deformable surfaces. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2002), pages 129-136, 2002.
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[8] G. Baciu and W.S.-K. Wong. Image-based collision detection for deformable cloth models. IEEE Transactions on Visualization and Computer Graphics, 10(6):649-663, November 2004.
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[9] G. Banel. Cloth simulation: from the movie Final Fantasy: The Spirits Within to the game. In Proceedings of the Game Developers Conference (GDC 2002), March 2002.
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[10] R. Bargmann. Real time cloth simulation. Master's thesis, Ecoly Polytechnique Fédérale de Lausanne (EPFL) / Eidgenössische Technische Hoschschule Zürich (ETHZ), Lausanne / Zurich, Switzerland, 2003.
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[11] D. Baraff and A. Witkin. Large steps in cloth simulation. In Proceedings of ACM SIGGRAPH 98, pages 43-54. ACM Press, 1998.
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[12] D. Baraff and A. Witkin. Rapid dynamic simulation. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 145-173. A.K. Peters, 2000.
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[13] D. Baraff, A. Witkin, and M. Kass. Untangling cloth. ACM Transactions on Graphics (ACM SIGGRAPH 2003), 22(3):862-870, July 2003.
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[14] H. Bez, A. Bricis, and J. Ascough. A collision detection method with applications in CAD systems for the apparel industry. Computer-Aided Design, 28(1):27-32, 1996.
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[15] K. Bhat, C. Twigg, J. Hodgins, P. Khosla, Z. Popovic, and S. Seitz. Estimating cloth simulation parameters from video. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2003), pages 37-51. ACM Press, 2003.
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[16] E. Boxerman. Speeding up cloth simulation. Master's thesis, University of British Columbia, Vancouver, Canada, 2003.
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[17] E. Boxerman and U. Ascher. Decomposing cloth. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2004), pages 153-161. ACM Press, 2004.
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[18] D. Breen. A particle-based model for simulating the draping behavior of woven cloth. PhD thesis, Rensselaer Polytechnic Institute, 1993.
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[19] D. Breen. A survey of cloth modeling methods. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 19-53. A.K. Peters, 2000.
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[20] D. Breen, D. House, and P. Getto. A physically-based particle model of woven cloth. The Visual Computer, 8(5-6):264-277, June 1992.
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[21] D. Breen, D. House, and M. Wozny. Predicting the drape of woven cloth using interacting particles. In Proceedings of ACM SIGGRAPH 94, pages 365-372. ACM Press, 1994.
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[22] D. Breen, D. House, and M. Wozny. A particle-based model for simulating the draping behavior of woven cloth. Textile Research Journal, 64(11):663-685, 1994.
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[23] R. Bridson. Computational aspects of dynamic surfaces. PhD thesis, Stanford University, Stanford, CA, USA, 2003.
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[24] R. Bridson, R. Fedkiw, and J. Anderson. Robust treatment of collisions, contact and friction for cloth animation. ACM Transactions on Graphics (ACM SIGGRAPH 2002), 21(3):594-603, July 2002.
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[25] R. Bridson, S. Marino, and R. Fedkiw. Simulation of clothing with folds and wrinkles. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2003), pages 28-36. ACM Press, 2003.
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[26] M. Carignan, Y. Yang, N. Magnenat-Thalmann, and D. Thalmann. Dressing animated synthetic actors with complex deformable clothes. In Computer Graphics (Proceedings of ACM SIGGRAPH 92), pages 99-104. ACM Press, 1992.
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[27] K.-J. Choi and H.-S. Ko. Stable but responsive cloth. ACM Transactions on Graphics (ACM SIGGRAPH 2002), 21(3):604-611, July 2002.
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[28] K.-J. Choi and H.-S. Ko. Extending the immediate buckling model to triangular meshes for simulating complex clothes. In Eurographics 2003 Short Presentations, pages 187-191, 2003.
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[29] K.-J. Choi and H.-S. Ko. Research problems in clothing simulation. Computer-Aided Design, 37(6):585-592, May 2005.
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[30] M.-H. Choi, M. Hong, and S. Welch. Modeling and simulation of sharp creases. In SIGGRAPH Conference Sketches and Applications, August 2004.
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[31] J. Cardero. Realistic cloth animation. In F. Ganovelli and C. Mendoza, editors, Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2005.
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[32] F. Cordier and N. Magnenat-Thalmann. Real-time animation of dressed virtual humans. Computer Graphics Forum (Eurographics 2002), 21(3):327-336, September 2002.
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[33] F. Cordier, P. Volino, and N. Magnenat-Thalmann. Integrating deformation between bodies and clothes. Journal of Visualization and Computer Animation, 12(1):45-53, 2002.
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[34] F. Cordier and N. Magnenat-Thalmann. A data-driven approach for real-time clothes simulation. In Proceedings of 12th Pacific Conference on Computer Graphics and Applications (PG 2004), October 2004.
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[35] T. DeRose, M. Kass, and T. Truong. Subdivision surfaces in character animation. In Proceedings of ACM SIGGRAPH 98, pages 85-94. ACM Press, 1998.
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[36] M. Desbrun, P. Schröder, and A. Barr. Interactive animation of structured deformable objects. In Proceedings of Graphics Interface (GI 1999), pages 1-8. Canadian Computer-Human Communications Society, 1999.
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[37] M. Desbrun, M. Meyer, and A. Barr. Interactive animation of cloth-like objects in virtual reality. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 219-239. A.K. Peters, 2000.
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[38] R. DeVaul. Cloth dynamics simulation. Master's thesis, Texas A&M University, 1997.
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[39] B. Eberhardt, O. Etzmuß, and M. Hauth. Implicit-explicit schemes for fast animation with particle systems. In Proceedings of the Eurographics Workshop on Computer Animation and Simulation (CAS 2000). Springer-Verlag, 2000.
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[40] B. Eberhardt, M. Meißner, and W. Straßer. Knit fabrics. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 123-144. A.K. Peters, 2000.
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[41] B. Eberhardt, A. Weber, and W. Straßer. A fast, flexible, particle-system model for cloth draping. IEEE Computer Graphics and Applications, 16(5):52-59, September 1996.
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[42] J. Eischen and R. Bigliani. Continuum versus particle representations. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 79-122. A.K. Peters, 2000.
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[43] J. Eischen and R. Bigliani. Collision detection in cloth modeling. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 196-218. A.K. Peters, 2000.
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[44] J. Eischen, S. Deng, and T. Clapp. Finite-element modeling and control of flexible fabric parts. IEEE Computer Graphics and Applications, 16(5):71-80, September 1996.
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[45] O. Etzmuß, J. Groß, and W. Straßer. Deriving a particle system from continuum mechanics for the animation of deformable objects. IEEE Transactions on Visualization and Computer Graphics, 9(4):538-550, October 2003.
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[46] O. Etzmuß, M. Hauth, M. Keckeisen, S. Kimmerle, J. Mezger, and M. Wacker. A cloth modelling system for animated characters. In Proceedings of Graphiktag 2001. Wilhelm-Schickard-Institut für Informatik, Graphisch-Interaktive Systeme, Universität Tübingen, 2001.
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[47] C. Feynman. Modeling the appearance of cloth. Master's thesis, Massachusetts Institute of Technology, Cambridge, MA, USA, 1986.
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[48] A. Fuhrmann, C. Groß, and V. Luckas. Interactive animation of cloth including self collision detection. In Proceedings of Winter School of Computer Graphics (WSCG 2003), pages 203-208, 2003.
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[49] A. Fuhrmann, G. Sobottka, and C. Groß. Distance fields for rapid collision detection in physically based modeling. In Proceedings of GraphiCon 2003, pages 58-65, Moscow, September 2003.
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[50] R. Gershbein, L. Cutler, X.C. Wang, C. Curtis, E. Maigret, L. Prasso, and P. Farson. An art-directed wrinkle system for CG character clothing. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2005). ACM Press, 2005.
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[51] N. Govindaraju, D. Knott, N. Jain, I. Kabul, R. Tamstorf, R. Gayle, M. Lin, and D. Manocha. Interactive collision detection between deformable models using chromatic decomposition. ACM Transactions on Graphics (ACM SIGGRAPH 2005), 24(3), July 2005.
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[52] E. Grinspun, , A. Hirani, M. Desbrun, and P. Schröder. Discrete shells. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2003), pages 62-67. ACM Press, 2003.
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[53] E. Gröller, R. Rau, and W. Straßer. Modeling and visualization of knitwear. IEEE Transactions on Visualization and Computer Graphics, 1(4):302-310, December 1995.
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[54] E. Guendelman, A. Selle, F. Losasso, and R. Fedkiw. Coupling water and smoke to thin deformable and rigid shells. ACM Transactions on Graphics (ACM SIGGRAPH 2005), 24(3), July 2005.
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[55] S. Hadap, E. Bangerter, P. Volino, and N. Magnenat-Thalmann. Animating wrinkles on clothes. In Proceedings of IEEE Visualization 1999, pages 175-182. IEEE Computer Society, 1999.
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[56] M. Hauth. Visual simulation of deformable models. PhD thesis, University of Tübingen, Tübingen, Germany, July 2004.
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[57] M. Hauth and O. Etzmuß. A high performance solver for the animation of deformable objects using advanced numerical methods. Computer Graphics Forum (Eurographics 2001), 20(3):319-328, September 2001.
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[58] M. Hauth, O. Etzmuß, and W. Straßer. Numerical methods for deformable models. Technical Report WSI-2001-7, Eberhardt-Karls-Universität Tübingen, August 2001.
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[59] M. Hauth, O. Etzmuß, and W. Straßer. Analysis of numerical methods for the simulation of deformable models. The Visual Computer, 19(7-8):581-600, December 2003.
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[60] M. Hong, M.-H. Choi, S. Jung, S. Welch, and J. Trapp. Effective constrained dynamic simulation using implicit constraint enforcement. In Proceedings of International Conference on Robotics and Animation (ICRA 2005), April 2005.
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[61] M. Hong, S. Welch, and M.-H. Choi. Intuitive control of dynamic simulation using improved implicit constraint enforcement. Lecture Notes in Computer Science, 3398:315-422, May 2004.
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[62] D. House and D. Breen, editors. Cloth Modeling and Animation. A.K. Peters, 2000.
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[63] D. House and D. Breen. Particle representation of woven fabrics. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 55-78. A.K. Peters, 2000.
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[64] D. House, R. DeVaul, and D. Breen. Towards simulating cloth dynamics using interacting particles. International Journal of Clothing Science and Technology, 8(3):75-94, 1996.
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[65] P. Howlett and W.T. Hewitt. Mass-spring simulation using adaptive non-active points. Computer Graphics Forum (Eurographics 1998), 17(3):345-354, 1998.
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[66] S. Huh. Physics Based Cloth Simulation. PhD thesis, University of Pennsylvania, 2002.
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[67] S. Huh, D. Metaxas, and N. Badler. Collision resolutions in cloth simulation. In Proceedings of Computer Animation 2001, pages 122-127. IEEE Computer Society, 2001.
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[68] D. Hutchinson, M. Preston, and T. Hewitt. Adaptive refinement for mass/spring simulations. In Proceedings of the Eurographics Workshop on Computer Animation and Simulation (CAS 1996), pages 31-45. Springer-Verlag, 1996.
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[69] S. Jung, M. Hong, and M.-H. Choi. An adaptive collision detection and resolution for deformable objects using spherical implicit surface. In Proceedings of International Conference on Computational Science Visualization and Virtual Reality, June 2005.
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[70] Y.-M. Kang. Real-time cloth animation with physical plausibility and numerical stability. PhD thesis, Pusan National University, 2003.
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[71] Y.-M. Kang, J.-H. Choi, H.-G. Cho, D.-H. Lee, and C.-J. Park. Real-time animation technique for flexible and thin objects. In Proceedings of the Winter School of Computer Graphics (WSCG 2000), pages 322-329, 2000.
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[72] Y.-M. Kang, J.-H. Choi, H.-G. Cho, and C.-J. Park. A fast and stable cloth animation with approximation of implicit method. In Proceedings of Computer Graphics International (CGI 2000), pages 257-255. IEEE Computer Society, 2000.
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[73] Y.-M. Kang, J.-H. Choi, H.-G. Cho, and D.-H. Lee. An efficient animation of wrinkled cloth with approximate implicit integration. The Visual Computer, 17(3):147-157, May 2001.
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[74] Y.-M. Kang and H.-G. Cho. Bilayered approximate integration for rapid and plausible animation of virtual cloth with realistic wrinkles. In Proceedings of Computer Animation, pages 203-214. IEEE Computer Society, 2002.
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[75] Y.-M. Kang and H.-G. Cho. Complex deformable objects in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2002), pages 49-56. ACM Press, 2002.
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[76] S. Kawabata. The standardization and analysis of hand evaluation. The Textile Machinery Society of Japan, 1980.
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[77] M. Keckeisen and W. Blochinger. Parallel implicit integration for cloth animations on distributed memory architectures. In Proceedings of the Eurographics Symposium on Parallel Graphics and Visualization. Blackwell Publishing, 2004.
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[78] M. Keckeisen, S. Kimmerle, B. Thomaszewski, and M. Wacker. Modelling effects of wind fields on cloth animations. In Proceedings of Winter School of Computer Graphics (WSCG 2004), 2004.
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[79] T. Lahey. Modelling Hysteresis in the Bending of Fabrics. PhD thesis, University of Waterloo, Waterloo, Canada, 2002.
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[80] R. Lario, C. García, M. Prieto, and F. Tirado. Rapid parallelization of a multilevel cloth simulator using OpenMP. In Proceedings of European Workshop on OpenMP (EWOMP 2001), 2001.
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[81] R. Lario, C. García, M. Prieto, and F. Tirado. A parallel cloth simulator using multilevel algorithms. In Proceedings of the International Parallel and Distributed Processing Symposium, pages 403-408. IEEE Computer Society, 2002.
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[82] L. Li. Modeling and computer animation of cloth motion in air flow. PhD thesis, Nanyang Technological University, 1994.
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[83] L. Li. Aerodynamics effects. In D. House and D. Breen, editors, Cloth Modeling and Animation, pages 175-195. A.K. Peters, 2000.
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[84] L. Li, M. Damodaran, and R. Gay. A quasi-steady force model for animating cloth motion. In Proceedings of the International Conference on Computer Graphics (ICCG 1993), pages 357-364. North-Holland, 1993.
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[85] L. Li, M. Damodaran, and R. Gay. Aerodynamic force models for animating cloth motion in air flow. The Visual Computer, 12(2):84-104, February 1996.
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[86] L. Li, D. Murali, and R. Gay. A model for animating cloth motion. Computers and Graphics, 20(1):137-156, January 1996.
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[87] J.-D. Liu, M.-T. Ko, and R.-C. Chang. Collision avoidance in cloth animation. The Visual Computer, 12(5):234-243, 1996.
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[88] J.-D. Liu, M.-T. Ko, and R.-C. Chang. A simple self-collision avoidance for cloth animation. Computers & Graphics, 22(1):117-128, 1998.
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[89] J. Louchet, X. Provot, and D. Crochemore. Evolutionary identification of cloth animation models. In Proceedings of the Eurographics Workshop on Computer Animation and Simulation (CAS 1995), pages 44-54. Springer-Verlag, Sep 1995.
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[90] D. Macri. Real-time cloth. In Proceedings of the Game Developers Conference (GDC 2000), 2000.
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[91] Y. Mahalalel. Guided refinement of digital cloth. Master's thesis, University College London, London, England, 2002.
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[92] J. McDonald. On flexible body approximations of rigid body dynamics. In Short Papers, Winter School of Computer Graphics (WSCG 2001), 2001.
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[93] J. McDonald and R. Welland. Methods for preventing cloth self-intersection. In SIGGRAPH Conference Sketches and Applications, page 255, 1999.
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[94] M. Meyer, G. Debunne, M. Desbrun, and A. Barr. Interactive animation of cloth-like objects in virtual reality. Journal of Visualization and Computer Animation, 12(1):1-12, February 2001.
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[95] J. Mezger, S. Kimmerle, and O. Etzmuß. Progress in collision detection and response techniques for cloth animation. In Proceedings of 10th Pacific Conference on Computer Graphics and Applications (PG 2002), pages 444-445. IEEE Computer Society, 2002.
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[96] J. Mezger, S. Kimmerle, and O. Etzmuß. Improved collision detection and response techniques for cloth animation. Technical Report WSI-2002-5, Universität Tübingen, August 2002.
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[97] J. Mezger, S. Kimmerle, and O. Etzmuß. Hierarchical techniques in collision detection for cloth animation. In Proceedings of Winter School of Computer Graphics (WSCG 2003), pages 322-329, 2003.
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[98] H. Ng and R. Grimsdale. Computer graphics techniques for modeling cloth. IEEE Computer Graphics and Applications, 16(5):28-41, September 1996.
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[101] S. Oh, J. Ahn, and K. Wohn. Low damped cloth simulation. The Visual Computer (to appear), 2005.
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