00001 //////////////////////////////////////////////////////////////////////
00002 // Copyright (c) 2002-2003 David Pritchard <drpritch@alumni.uwaterloo.ca>
00003 //
00004 // This program is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Lesser General Public License
00006 // as published by the Free Software Foundation; either
00007 // version 2 of the License, or (at your option) any later
00008 // version.
00009 //
00010 // This program is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013 // GNU Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public License
00016 // along with this program; if not, write to the Free Software
00017 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018
00019 #ifndef freecloth_geom_geMeshBuilder_h
00020 #define freecloth_geom_geMeshBuilder_h
00021
00022 #ifndef freecloth_geom_package_h
00023 #include <freecloth/geom/package.h>
00024 #endif
00025
00026 #ifndef freecloth_resmgt_rcShdPtr_h
00027 #include <freecloth/resmgt/rcShdPtr.h>
00028 #endif
00029
00030 #ifndef freecloth_geom_geMesh_h
00031 #include <freecloth/geom/geMesh.h>
00032 #endif
00033
00034 FREECLOTH_NAMESPACE_START
00035
00036 ////////////////////////////////////////////////////////////////////////////////
00037 // FORWARD DECLARATIONS
00038 //
00039
00040 template <class T> class RCShdPtr;
00041
00042 ////////////////////////////////////////////////////////////////////////////////
00043 /*!
00044 * \class GeMeshBuilder freecloth/geom/geMeshBuilder.h
00045 * \brief Class to construct a GeMesh object.
00046 *
00047 * Vertices, texture vertices and faces can be added, and the mesh will be
00048 * created with a final call to createMesh().
00049 *
00050 * For added efficiency, the prealloc* routines can be called before the
00051 * add* routines to reserve space for vertices, texture vertices or faces.
00052 *
00053 * During construction, vertices and texture vertices are given temporary
00054 * IDs and can be retrieved from the partially constructed mesh.
00055 *
00056 * \pattern Builder
00057 */
00058 class GeMeshBuilder : public GeMeshTypes {
00059
00060 public:
00061
00062 // ----- types and enumerations -----
00063
00064 //! ConstIterator for faces.
00065 typedef GeMesh::FaceConstIterator FaceConstIterator;
00066
00067 // ----- member functions -----
00068
00069 GeMeshBuilder();
00070
00071 //! Reserve space for the given number of vertices.
00072 void preallocVertices( UInt32 );
00073 //! Reserve space for the given number of texture vertices.
00074 void preallocTextureVertices( UInt32 );
00075 //! Reserve space for the given number of faces.
00076 void preallocFaces( UInt32 nb );
00077
00078 //! Add a vertex to the mesh. Returns the id of the new vertex.
00079 VertexId addVertex( const VertexType& );
00080 //! Add the range [beginIt,endIt). Returns the id of the first vertex.
00081 VertexId addVertices(
00082 VertexConstIterator const& beginIt,
00083 VertexConstIterator const& endIt
00084 );
00085 //! Retrieve number of vertices added to mesh so far.
00086 UInt32 getNbVertices() const;
00087 //! Retrieve a vertex that has already been added.
00088 const VertexType& getVertex( VertexId ) const;
00089
00090 //! Add a texture vertex to the mesh. Returns the id of the new texture
00091 //! vertex.
00092 TextureVertexId addTextureVertex( const TextureVertexType& );
00093 //! Add the range [beginIt,endIt). Returns the id of the first texture
00094 //! vertex.
00095 TextureVertexId addTextureVertices(
00096 TextureVertexConstIterator const& beginIt,
00097 TextureVertexConstIterator const& endIt
00098 );
00099 //! Retrieve number of texture vertices added to mesh so far.
00100 UInt32 getNbTextureVertices() const;
00101 //! Retrieve a texture vertex that has already been added.
00102 const TextureVertexType& getTextureVertex( TextureVertexId ) const;
00103
00104 //! Add a face to the mesh. Returns the id of the new face.
00105 FaceId addFace(
00106 VertexId v1, VertexId v2, VertexId v3,
00107 TextureVertexId tv1, TextureVertexId tv2, TextureVertexId tv3
00108 );
00109 //! Add a face to the mesh. Returns the id of the new face.
00110 FaceId addFace(
00111 VertexId vids[ GeMesh::FaceType::NB_VERTICES ],
00112 TextureVertexId tvids[ GeMesh::FaceType::NB_VERTICES ]
00113 );
00114 //! Add the range [beginIt,endIt). Returns the id of the first face.
00115 FaceId addFaces(
00116 FaceConstIterator const& beginIt,
00117 FaceConstIterator const& endIt
00118 );
00119 //! Retrieve number of faces added to mesh so far.
00120 UInt32 getNbFaces() const;
00121
00122 //! Creates a GeMesh object using the vertices, texture vertices and
00123 //! faces added to the builder so far. Returns a pointer to the built
00124 //! GeMesh object.
00125 //!
00126 //! Subsequently, resets the builder in preparation for the construction
00127 //! of a new GeMesh object.
00128 RCShdPtr<GeMesh> createMesh();
00129
00130
00131 private:
00132
00133 // ----- member functions -----
00134
00135 //! Disallowed.
00136 GeMeshBuilder( const GeMeshBuilder& );
00137 //! Disallowed.
00138 GeMeshBuilder& operator=( const GeMeshBuilder& );
00139
00140 // ----- data members -----
00141
00142 RCShdPtr<GeMesh> _meshPtr;
00143 };
00144
00145 FREECLOTH_NAMESPACE_END
00146 #endif
1.2.14 written by Dimitri van Heesch,
© 1997-2002