colour(const ColColourRGB &) (defined in GL) | GL | [static] |
colour(const ColColourRGB &, Float alpha) (defined in GL) | GL | [static] |
fog(const ColColourRGB &, Float alpha=0.f) (defined in GL) | GL | [static] |
light(GLenum light, GLenum pname, const ColColourRGB &, Float alpha=1) (defined in GL) | GL | [static] |
lightPosition(GLenum light, const GeVector &) (defined in GL) | GL | [static] |
material(GLenum face, GLenum pname, const ColColourRGB &, Float alpha=1.f) (defined in GL) | GL | [static] |
multMatrix(const GeMatrix4 &) (defined in GL) | GL | [static] |
normal(const GeVector &) (defined in GL) | GL | [static] |
texCoord2(const GePoint &) (defined in GL) | GL | [static] |
translate(const GeVector &) (defined in GL) | GL | [static] |
translate(const GePoint &) (defined in GL) | GL | [static] |
vertex(const GePoint &) (defined in GL) | GL | [static] |